Invisibility and Holodeck-Type Technologies are Inverse Forms of Each Other
I am an inventor from Owensboro Kentucky. Between ten and twelve years ago I discovered the correct means inwhich to reroute or switch(as I call it), light thru an object.
I graduated high school and immediately enrolled into the local community college in 1992 and it was in my first or second year there that I worked out the geometrical proof of my concept that could readily be applied to a high-tech scenario.
It describes the correct pathways of light thru an object with a lenticular surface (fish-eye lenslet arrays) and has the capability to render an object invisible.
I call it a Light-Interface and it’s use or process by which it works, Light-Interfacing.
Like other partially right scenarios floating around today the two principle elements are lenticular screen surfaces and fiber-optic wires webbed thru the object, connecting all angles from all sides into each other.
But my geometrical proofs describe not a continuous web but a partial web of fiber optic webbing running thru the object.
One more element must be added between the lenticular surface of the outside of the object and the fiber optic web or network inside,the Light-Interface.
The Light-Interface sends light thru an object by acting as the empty space that the object takes up if the object wasn’t there in the first place.
The Light-Interface is nothing more than the scaled down model of the lenticular panels that make up the object itself, but completely hollow inside.
Since the lenticular screens must be scaled down to build the Light-Interface version of the object, the fiber optic network inside doesn’t fully connect with it’s receiving hyper-pixel lenticular surfaces on the other side of the object.
They are taken from one side’s array of 3-D or hyper-pixels, converted into images thru the typical notion of CCD or CMOS chips and LED arrays and are beamed thru the lenticular surface of the Light-interface like a flashlight, thus acting as an invisible boundary in space where light from all angles meet and intersect.
A by-product of sending light thru this Light-Interface is a holodeck-like imprint of that outside enviroment all along the walls of the Light-Interface. If you stood inside a Light-Interface you could experience the outside world as it’s light information was being transmitted thru the object, very much like a holodeck. You could even record and play back the recording to reexperience the holodeck scenery.
Only by use of a Light-Interface geometry can you see that invisibility and holodeck technology are directly inverse forms of each other (if you could pull one inside out you’d have the other). Though I believe that using this model is the most efficeint way to send light thru an object it could be translated into an algorithm mapping using this geometric model and adapted to a computation-aided light-switching system.
But I believe that my model could be best implemented along the more traditional idea of a straight-thru fiber-optic/Light-Interface connection and avoiding the fiber-optic/computer computations scenario altogether.
It describes the correct pathways of light thru an object with a lenticular surface (fish-eye lenslet arrays) and has the capability to render an object invisible.
I call it a Light-Interface and it’s use or process by which it works, Light-Interfacing.
Like other partially right scenarios floating around today the two principle elements are lenticular screen surfaces and fiber-optic wires webbed thru the object, connecting all angles from all sides into each other.
But my geometrical proofs describe not a continuous web but a partial web of fiber optic webbing running thru the object.
One more element must be added between the lenticular surface of the outside of the object and the fiber optic web or network inside,the Light-Interface.
The Light-Interface sends light thru an object by acting as the empty space that the object takes up if the object wasn’t there in the first place.
The Light-Interface is nothing more than the scaled down model of the lenticular panels that make up the object itself, but completely hollow inside.
Since the lenticular screens must be scaled down to build the Light-Interface version of the object, the fiber optic network inside doesn’t fully connect with it’s receiving hyper-pixel lenticular surfaces on the other side of the object.
They are taken from one side’s array of 3-D or hyper-pixels, converted into images thru the typical notion of CCD or CMOS chips and LED arrays and are beamed thru the lenticular surface of the Light-interface like a flashlight, thus acting as an invisible boundary in space where light from all angles meet and intersect.
A by-product of sending light thru this Light-Interface is a holodeck-like imprint of that outside enviroment all along the walls of the Light-Interface. If you stood inside a Light-Interface you could experience the outside world as it’s light information was being transmitted thru the object, very much like a holodeck. You could even record and play back the recording to reexperience the holodeck scenery.
Only by use of a Light-Interface geometry can you see that invisibility and holodeck technology are directly inverse forms of each other (if you could pull one inside out you’d have the other). Though I believe that using this model is the most efficeint way to send light thru an object it could be translated into an algorithm mapping using this geometric model and adapted to a computation-aided light-switching system.
But I believe that my model could be best implemented along the more traditional idea of a straight-thru fiber-optic/Light-Interface connection and avoiding the fiber-optic/computer computations scenario altogether.
Alot of my friends that I showed my work to weren’t impressed because they couldn’t understand the geometry, though to me it was very simple.So they told me “Make something invisible then we’ll listen to you.”
That’s when I built what I call a Lenticular Box.And though it’s not truly “lenticular” as in hologram screen lens material, it does have a lenticulated surface. It’s what I refer to as a low-tech visual proof of my discoveries that can also be applied to high-tech scenarios.
It’s built out of ceiling tile grids used as a scaffolding inwhich to apply pasted-on imagery instead of being televisual to send light thru but it’s based on the same invisibility/holodeck inverse geometry.
It works in much the same way that the type of billboard that changes images as you drive past it works, and is limited in the range of distances that it can faithfully align with and blend into.
That’s when I built what I call a Lenticular Box.And though it’s not truly “lenticular” as in hologram screen lens material, it does have a lenticulated surface. It’s what I refer to as a low-tech visual proof of my discoveries that can also be applied to high-tech scenarios.
It’s built out of ceiling tile grids used as a scaffolding inwhich to apply pasted-on imagery instead of being televisual to send light thru but it’s based on the same invisibility/holodeck inverse geometry.
It works in much the same way that the type of billboard that changes images as you drive past it works, and is limited in the range of distances that it can faithfully align with and blend into.
It works best in close-quarter settings, such as indoors hanging from a ceiling, and can also be turned outside in and the same images that made it blend into it’s surroundings can be rearranged,again according to my discovered geometry,to produce a low-tech still-life holodeck-like scenery of the same surroundings outside itself.
It requires 30 blown-up pictures and is tedious to construct. There is a certain geometry that needs to be adhered to inorder to take the pictures correctly and apply them to the manifold surfaces.
You could use a Lenticular Box to have vacation photos attached to, recreating in more life-life proportions,the same scenery of a beach or wilderness scene,for examples.
It requires 30 blown-up pictures and is tedious to construct. There is a certain geometry that needs to be adhered to inorder to take the pictures correctly and apply them to the manifold surfaces.
You could use a Lenticular Box to have vacation photos attached to, recreating in more life-life proportions,the same scenery of a beach or wilderness scene,for examples.
I’ve had my work deliberately supressed by my former art professor and his friends at the local newspaper for over ten years now and have never been able to afford patent protection so I created my Yahoo Geocities webpage inorder to just give my discoveries away to anyone interested.
But I know, had my local newspaper covered my claims I would’ve been accepted to more prestigous colleges rather than ecking by at a second rate community college stoking the egos of a bunch of old humanities professors.
Here is my main webpage on Yahoo Geocities:
http://www.geocities.com/keith_carlock/I_Invented_Invisibility_and_Holodeck_Technology
… and this is a linked page from my main page that has references to other people’s current work in the fields of adaptive camouflage and immersion technologies in which to compare my own work to:
http://www.geocities.com/keith_carlock/invisibility_references
I’ve wrote to places as far away as the DRDC Defense Research and Development Canada, M.I.T. , the U.S. Army,though the U.S. Army threatened me, thinking I was spamming them even though I was merely trying to just give them my work for free, so I don’t write to government agencies anymore.
I’ve had my webpage up for the past two years now and have e-mail many different institutions and universities, mostly with no reply.
The DRDC was probably one of the few who actually did write back when I asked if I could submit my discoveries to their adaptive camouflage initiative but they never wrote back after receiving my webpage URL.
But I know beyond a doubt that what I discovered over ten years ago will be the icing on the cake in the fields of adaptive camouflage and immersion technologies if they haven’t already been scooped up by some of the leading research institutes involved in adaptive camouflage and/or immersion technologies.
Note:
My webpages go down at times but for no more than an hour at a time. This is due to all of the pics and diagrams used to explain my work uploaded into the tiny filespace in the free version of Yahoo Geocities web hosting service.
Just try not to click to too many linked webpages too much in too short a time. If it does go down, just save the last page you get to to a favorite’s list and refer back within an hour. It should be back up by then.
Sorry for the inconvienence but I felt no need to pay money for a professional webpage while i’m not making money giving my work away.